7 Days to Die

We run a 7 Days to Die server out of Tacoma, WA. It’s at address 131.191.85.65. Feel free to join up. Don’t be a dick and don’t try to hack and we will get along just fine.

BLACKLISTED

185.53.91.50/24 [ICELAND] for attempting to break into my server’s telnet session on 3/2/2019.

125.64.94.208/24 [CHINA] for attempting to break into my server’s telnet session on 3/2/2019.

106.75.64.59/16 [CHINA] for attempting to break into my server’s telnet session on 3/2/2019

203.6.229.227/16 [CHINA] for attempting to break into my server’s telnet session on 3/2/2019

[Any requests from your IP are being dropped for hacking attempts.  All attempts have been reported to the abuse POC for your ISP as well as the appropriate authorities]

LOG of an example telnet hack attempt

2019-03-01T21:00:01 17743.596 ERR IOException in ReadLine for TelnetClient_125.64.94.208:33744: Write failure
2019-03-01T21:00:01 17743.597 EXC Write failure
SocketException: The socket has been shut down
at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
Rethrow as IOException: Write failure
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
at System.IO.Stream.WriteByte (Byte value) [0x00000] in <filename unknown>:0
at TelnetConnection.HandlerThread (.ThreadInfo _tInfo) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
TelnetConnection:HandlerThread(ThreadInfo)
ThreadManager:myThreadInvoke(Object)

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